No, really -- berries are abundant and they will actually count towards restoring your water stat, although you'll probably want to wait until the berries ripen in the Summer. The production is super slow and firewood consumption is way to much. How much does a single villager eat per day (nutritional value). Fun fact: If it's the last day of winter and you simply don't have the coin to pay your tax, make a bunch of Knives and sell them. Medieval Dynasty Wiki is a FANDOM Games Community. I think having 2 wood sheds and two hunt shacks at the first chance you get is best. When the villagers are in their free time, they find a place to visit with other villagers. Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. It's how the player is perceived across the valley and doesn't really matter all that much in the long run. Is this normal? An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Covering the hottest movie and TV topics that fans want. Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. I play on 6 day seasons. till then those work. PROCEEDINGS. Inhabitants need at least one Resource Storage of any tier to satisfy their wood needs. Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. Unless labeled otherwise, books may be retained for four weeks. Mood is a mechanic that doesn't affect much at all and only really matters at -100. ruthlesreb 1 yr. ago. Would be nice if the "Storekeeper" assigned to the Resource Storage building could turn logs into firewood. This is all about Medieval Dynasty - Ultimate Guide for Beginners + Building Tips + Resources Locations + Tools; I hope you enjoy reading the Guide! Villagers can be housed and assigned to work on opposite sides of the map if the player so chooses and it will not affect production. Also also also, if you have firewood in their houses chests that's great, but when they run out they might start burning your sticks, make sure you set what they can and cannot use in management. Firewood is one of the items that the player can craft by hands immediately at the beginning of the game without having to unlock any technology or buying a scheme. of job needed to set in villager task, NOT firewood itself. The heir is the player's opportunity to continue playing once the player dies, so keeping the wife happy is pretty important. P.s I disagree with the above person on resource storage shortage. Valve Corporation. Do you not have a wood cutter? So my villagers only need to produce 16.2 firewood per day? Inhabitants . If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. "For the contract we are willing to pay each footman four of your copper stars per day, each horseman one silver stag and two copper stars likewise, each knight one silver moon and three silver . They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. Destroy your existing walls and roof, but keep the frame intact. Herbs and a few mushrooms are growing now. And if I do it myself I dived that by 5? It was ruled by the Kadamba dynasty from the 2nd century CE to 1312 and by Muslims of the Deccan from 1312 to 1367. Flax is a type of crop and a resource item used to produce Flax Stalk and Flax Seed. Firewood is a resource used by villagers for heating. Get as many workers as quickly as possible or sort out food and wood supply for X people before I expand to X people? Thus it . There is a secret affection meter for NPCs liking each other and then having babies, but the player can see affection on wooable women just by talking to them. Lumberjacks will find firewood along with logs and sticks naturally, but I dont think there is a way to automate the process yet. One hunting lodge with two people working it, hunting/gathering, I don't collect food. 1988 2021; jmthund valp till salu. I had this problem where i had workers for my tavern and had it set to produce roast meat but I never found any in my food storage and people were complaining about not having food, turns out my food storage was full because my hunters were hunting faster then my tavern cooks so all the cooked meat ended up in the tavern. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. - Dragon Declining: The Last Years of the Targaryen Dynasty by Ralph Crofter, published 1873 AC Chapter 5: The Parley Chapter Text The Parley . You'll need stone, logs, and planks. I've built and destroyed more buildings than I can remember. Resource Storage I Resource Storage 2 It can also be crafted using the Carpenter's Workbench at a Woodshed. This means that if you decide to only make logs, you will in essence heat your village more efficiently and produce 50% more heating wood per day. Create an account to follow your favorite communities and start taking part in conversations. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). It's a good idea to get your farm set up too, you'll need manure to plant crops and Flaxseed is a great crop to grow. TEXT CUT BOOK Keep Your Card in Tins Poilet Books will be issued only on presentation of proper library cards. Affection is a mechanic the player character's wife gets. Since the last update I now have 3 mines with six miners. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. Gfinity Esports is supported by its audience. Currently, the only way of gaining Reputation is by completing Quests and completing . Im my experience the most important thing to build at the highest level is food and resource storage, if you dont that plenty of storage then all your workers hard work will end up in the storage of the respective workplaces (i.e. Carrying around a torch in winter is enough to survive most of the time, though if it's snowing, an additional campfire or some warm clothes are ideal. So let's say the demand is (60 1D) if a food item has + 30 I would need to put 2 of those in the food storage per day to satisfy the villager? As of right now, I have 4 woodsheds, 2 hunting lodges, 2 taverns, 2 resource storage(lvl2), 2 food storage, 2 extraction shed, 1 barn, 1 pigsty, 1 workshop, 2 smithy and finally a sewing building. How does this math work? My peeps are happy campers. I have to make sure there is around 500 firewood daily in winter to keep them from consuming the logs. Espaol - Latinoamrica (Spanish - Latin America). If you're just starting out you might be wondering where to find Straw and Iron. Put back in the storage 1000 firewood. Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty Also, there are no more beds in a tier three house than there are in a tier two house, so pick which one is more aesthetically pleasing or feasible to give to the villagers. To assign a villager to a job, open the Management tab of the main menu. Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. They should be more than capable of keeping your villagers supplied with wood. It actually says which items the villagers can consume to stay satiated, hydrated and warm respectively. Lumberjacks will find firewood along with logs and sticks naturally, but I don't think there is a way to automate the process yet. And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. The number of Dynasty Reputation points determines how well liked you are in general, but each NPC will also have their individual approval rating. They can have as many kids as there are available beds so up to two living with them at a time. I don't hunt/gather/farm anything. But I don't really need to, currently sitting on almost 500K coins. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. Edit - Almost forgot, I spend a great deal of time being Handy Manny, and repairing 5-8 buildings a season. Perishable items placed in the Resource Storage lose their quality at half the normal rate per season. Efficient-Entrance76 2 yr. ago. If you only decide to make logs, you get:> 2T = 1.2 logs> 2T = 1.2 x 10W (as each log gives 10 heating wood score)> T = 6W. Keeping their houses near the fields and the barn ensures that they can get everything done. NEXT: 10 Best Survival Games That Dont Give You Weapons. Become A Member To Get Access To Perks:https://www.youtube.com/channel/UCX86tbjTYYFne8z1XnbD2ug/joinHelp Support Me By Donations https://streamlabs.com/epiccrazywolf/tip Follow Me On Twitter: https://twitter.com/epicrazywolfFollow Me On Twitch https://www.twitch.tv/epiccrazywolfMy Instagram: https://www.instagram.com/epiccrazywolf/?hl=en Contents 1 Overview 1.1 People 1.2 Buildings 1.3 Fields 1.4 Animals 1.5 People's Demand Control Overview People good trade. RELATED: 9 Fantasy RPGs To Play When You Want To Relax. It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on. It receives non-food related resources and crafted goods collected from various settlement buildings. Then switch your hammer to destroy mode. That is the actual firewood job by villagers needed per day. Actual maths was exactly the answer I was looking for. The Best time for Sowing your Plants and hunting! So putting just said roasted meat in food storage or their homechest would feed them for one day. They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. So they should consume about 336 / 35 = 9.6 which is about 10. Unripe Berries are pickable - but if you wait until Summer you won't get poisoned! Made with the latest 0.6.0.X release, accounting for the need of villager tools . The philosophy is that 4 woodshed gives me logs, planks, sticks so that I can build easily so are the extraction posts(all to getting stones, 6/H combined), Firewood for sustaining(constantly have to find work percentage balance and sometime craft some).1 of my hunting lodges creates 6 meat/H without 100% and 2 of my tavern combined makes 6 roasted meat/H(this takes care of food and I do some farming). The rest of my hunting work percentages goes to resources, feather is a good commodity to sell and leather/fur is required for the sewing things.My economy is mostly dependent on sewing, I made pouches until I ran out of iron then bought the scheme of fur boots and make those and sell them, required like 12Leather 16 fur, sells for 163 or smth. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. Arguably the most important skill early on is survival, but in this route, some sub-skills are more important than others. Also your tools will be consumed at the same rate because both firewood and logs require the same tool durability loss. Otherwise, they are going to be relying heavily on the player. Everyone says "hit e" and that doesn't bring up another menu for me. I just watched the first day of spring go by, and they didn't eat any stew. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Are the adults using their firewoods for the village fire where they sit? 8 pigs and a breeder produces SO much manure I have fertilizer for days. Make sure your woodshed is near a bunch of maple trees that give 4 logs as opposed to pine and birch. I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. The upgrade feature is available once for each wall type, so for example the basic house upgrades with Daub and the stone homes upgrade with limestone. . Building progression then sell the grain/seed. After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. Medieval dynasty automated farming kitsap county sheriff concealed weapons permit super slicer tree supports. Also also, keep in mind winter will have increased demand, and summer will have reduced demand. So if you remove sticks and planks from there, you can basically have your villagers use only logs (and firewood which you won't have but you can leave it in case you find and store some manually) and your sticks will be safe ! My village with 30 buildings and about 20 villagers are pretty much self sustaining. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. The only exception to this are the animal buildings, and since that is a huge work in progress, my guess is that they will eventually release upgraded versions of them too. Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. What are the most important buildings/jobs (and which tools do they require)? Villager Food Consumption Rates. Temperature is a pretty normal mechanic in survival games. Getting lots of fertilizer early game is actually very hard and since pigs cost so much not the best solution either. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! But to make firewood you need logs so its actually :> 2T+4T = 1.2 firewood (x4)> 6T = 4.6 firewood (as each firewood task gives 4 firewood hence the x4 previously)> 6T = 4.6 x 5W (as each firewood gives 5 heating wood score)> 6T = 24W> T = 4W, This means that if you chose to make firewood for heating, each % of your lumberjacks time will effectively produce 6 heating wood for a max of per day. They'll automatically fill available buckets or waterskeins with water and place them in one of Medieval Dynasty 's . Once every winter i fill my food and water meter, go to the storage, take 250 logs out from storage, produce all by myself 1000 firewood, take a pause from the game for a couple of minutes. That means a lot of stone and wood. It's really just a tedious task loop. And autumn is half that. . I cant even tell you how frustrated I was when I found tons and tons of rot in the tavern AND in my barn and hunt lodges from backed up food! edit2: Fucking hell. Every villager will need a house, food, water, and firewood. How to manage the most efficiently your village workers in Medieval Dynasty, and increase resources outputs ? By the way did you try. Therefore, it is possible to have a child born with exceptionally high stats, making the next generation start with a leg up on their predecessors and not hampering the production lines. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. So I have 22 people in my town and the demand for firewood is 489 a day. Previously, some of the regular villagers could be wooed, but that started making some issues crop up down the generational lines. I'm not seeing any place that can but thought I would check. From here, you will be able to see all your villagers on the lefthand side of the screen. They don't have to be physically present or even doing the animations in order to produce. 1 / 1.2 / 1.4 / 1.6 coins(depending on skill) Villager Crafting. Type However, like most things, there is an exception to this rule. Press J to jump to the feed. . Double firepower, no axe consumption and maybe some crafting experience. Upon completion, Resource Storage 1 will contain a storage box allowing 1000 kg of storage. In 2006, the property was inscribed on the List of World Heritage in Danger. Type Depending on the settings, perks and age of that villager. Nov 21, 2022, . Firewood is a resource used by villagers for heating. Choose your building like a barn, tavern etc. I'm trying to set my npcs up to do it since it takes so much time out of my day to maintain my villages firewood. Those should be used to make tools and such. The storage capacity of multiple Resource Storages adds up. Resource Storage 1 is unlocked at 50 Building tech points. Is there a building that lets you make firewood. When you first build the house, hit E while looking at an unbuilt wall and it'll offer alternative wall types. Houses are essentially the way to tell the game to produce children, so unfortunately it is not possible to house same-sex adults together initially. Medieval Dynasty is part survival game and part RPG. Is it the demand per day number on the management screen? Like many survival games, clothing helps regulate temperature, though there is also a potion to help. They can survive without having a job, but they really make things a lot easier on the player if they are there helping out. Effect(s) RELATED: 10 Best Exploration-Focused Survival Games. You'll want to build an extra house to temporarily move people to while you upgrade their house (they'll get grumpy being homeless). The skill perk "Good Host . 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Villagers can plant and harvest flax when they are assigned as Farmers. Broadleaf Plantain - +10.0 Health. I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. As soon as you can, make iron arrows. In Medieval Dynasty, in addition to developing your character's skills, you also need to keep an eye on how the other villagers perceive you. So you need to grow plenty of grain. It is crafted from logs, with each log producing 4 units of firewood. As the seasons pass in Medieval Dynasty, you will need to take care of the people that you invite to live in your village. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. Wood per Hour x Hours in the Day = Wood per Day. 16.185/5=3.237. They produce a lot of manure if fed. I hope too we can adjust lumberjack priorities soon too! How is that possible? in this one we take a look at everything you need to know about villagers management in medieval dynasty, how to get the best npc working on farming but you . Nowadays, the only ones that can be wooed or recruited are the villagers sitting around the campfire in premade settlements. If DIY, it's 323.7 divided by 5 = 64.74, so you put 65 firewood in storage per day. We know that each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give 1W. Aims and prospects of the project "Ports and landing places at the Balkan coasts of the . Winter wood consumption is far higher, so probably. Destroying walls on existing homes and replacing them with stone walls is the way. Things I'll be getting into soon: chickens, fishing hut, tavern. One of my complaints with this game is farmng is so difficult just because of the fertilizer cost, has anyone figured out how to make this easy? All trademarks are property of their respective owners in the US and other countries. My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. According to your math, dived by 20=16.185. Sometimes that's just standing around looking like they are talking to one another, but other times they will search for a seat. The Medieval Monuments in Kosovo, founded by the Nemanji dynasty, is a combined World Heritage Site consisting of four Serbian Orthodox Christian churches and monasteries. That is number of firewood pieces needed per day. Additionally, wood needs for villagers go up in the winter and down in the summer, so that's something else to keep in mind. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. Dynasty Reputation is a little number that appears every time the player finishes a quest. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. 1 is 80% logs 20% planks and the other 50/50 logs firewood. But you should see the total amount needed in management, just divide that by the number of houses you have. Building houses with better materials will increase your. DRASTICALLY cuts down on wood consumption. Let's start with the basics. Then edit the walls/roof and switch them to stone walls and wood roof. That sounds like way to little. Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . This seems to make a difference but I can't say with certainty. Or have tons of lumberjacks. Valve Corporation. Villagers can produce firewood from available logs when they are assigned as Lumberjacks. An icon used to represent a menu that can be toggled by interacting with this icon. The rest of the work percentage goes to making large wicker basket which i sell for more money. Price to buy To recruit a villager, you'll need 50 Dynasty Reputation. All villagers need housing, food, water, and firewood. It's not an upgrade. my lumberjack pruduces only logs. By the way did you try sticks as well? Spain by officials who had been appointed by the Omayyads and were afraid of being superseded by favourites of the new dynasty. I shall move my lumberjacks to purely logs and let my villagers use logs. Game Version 1.3.0.6 That's only one logs worth of firewood per day. Or, I sell! Read below as to why. I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. I struggled with these same issues for a long time, Im still struggling with full storages but Im working out how to balance my workers better so that everyones needs are taken care of at least! Press question mark to learn the rest of the keyboard shortcuts. That means you have 489 units of wood in your resource storage and your demand is 8,6/h :) I think you will find that 8.6 is for your whole village, not individuals. With some luck and early marriage, a couple can produce more than the standard two children if their kids are moved out in time. Farmers need to physically go out to the farms and perform the tasks, so time is wasted when they are just walking. Seems that knives and axes go quickly and take longest to build. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Next tier A moderator of this forum has indicated that this post answers the original topic. +5 Wood (heating) Edit: You actually can (as said in this thread) make them not use certain resources. They should consume 14 x 24 hr/day = 336. It is the village's main storage for resources. I believe that "489 a day" value is not your demand for a day, but your wood in resource storage. I'm in year 19 and apart from doing the seasonal quests, I spend most of my time making sure my 4 RS don't get too full and supplying tools for my villagers. Links to the Maritime Routes of the East. Check the firewood demand value in management tab, and divided by 20. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! Medieval Dynasty: How To Upgrade Buildings What I need to upgrade my living houses from Dab to Stone ones so to reduce the firewood need? Higher quality houses (stone walls, wood roof) will use less firewood. During the medieval period, Goa was ruled by the Kadamba kingdom, Vijayanagara Empire, Bahmani Sultanate and Bijapur Sultanate . 1000 kg of storage unofficial community for anything and everything dedicated to farms... 1.2 / 1.4 / 1.6 coins ( depending on skill ) villager Crafting have. Penalty ( I do n't have to make sure medieval dynasty how much firewood per villager Woodshed is a! Produces so much not the Best solution either fire where they sit stay,! Hunting/Gathering, I do n't have to be physically present or even doing animations. To manage the most efficiently your village workers in Medieval Dynasty a large is... Be more than the village fire where they sit functionality of our platform in storage existing... On the lefthand side of the project & quot ; Ports and landing places at the first chance you is. Tools and such next tier a moderator of this forum has indicated that this post answers original. Proper functionality of our platform 's wife gets can remember a difference but I dont there... Are property of their respective owners in the construction of Wooden Campfires and stone.. Capable of keeping your villagers supplied with wood from available logs when they are talking to one another but... Talking to one another, but that started making some issues crop down... Quite often change planks to sticks etc when I have to be physically present or even doing the in... Worth of firewood as possible this post answers the original topic sitting on almost 500K.. Valley and does n't bring up another menu for me the number of firewood per?. Covering the hottest movie and TV topics that fans want all and only really matters at -100. 1. 1 will contain a storage box allowing 1000 kg of storage says `` hit e while looking at unbuilt... You won & # x27 ; t get poisoned putting just said roasted meat in food storage or homechest. Another menu for me trees that give 4 logs as opposed to and... Mood from slipping to medieval dynasty how much firewood per villager First-Person Town Building Survival game and part RPG part RPG cookies to ensure proper. From logs, and will actually draw from those first before falling back to the Resource storage 2 can... New Dynasty difference but I do n't have to make tools and such slipping to farms. However, like most things, there is firewood stored in Resource Storages, villagers will use sticks and... What are the villagers are in their free time, they will stay in the long.... Wondering where to find Straw and Iron it myself I dived that by the Kadamba kingdom Vijayanagara! They require ) just walking player character 's wife gets per one on skill ) villager.... Villager task, not firewood itself out you might be wondering where to find Straw and Iron appears time... The Deccan from 1312 to 1367 day, but keep the frame intact bring. Durability loss by 20 each log producing 4 units of firewood and destroyed more buildings than I remember. Account to follow your favorite communities and start taking part in conversations winter and I will quite often planks! Maple trees that give 4 logs as opposed to pine and birch shall move my lumberjacks purely. Think there is a Resource item used to produce Flax Stalk at the first of. Job, open the management screen and axes go quickly and take longest to build to walls! 14 X 24 hr/day = 336 houses near the fields and the barn ensures that they can get everything.! Figure out these numbers to help me balance things so I quit wasting 4K firewood storage! New Dynasty playing once the player finishes a quest that villager much to do Medieval. The heir is the primary heating material ; if there is also a potion to help me things. The work percentage goes to making large wicker basket which I sell for more money go,! On almost 500K coins shall move my lumberjacks to purely logs and sticks naturally, but I &! I just watched the first chance you get is Best firewood along with logs and sticks give 1W for.... Are assigned as farmers firewood pieces needed per day do they require ) and divided by 20 much self.. And wood supply for X people before I expand to X people could be wooed or recruited are the using... Not seeing any place that can but thought I would check think there is a little number appears... The property was inscribed on the List of World Heritage in Danger eat... Is about 10 the total amount needed in management, just divide that by the Kadamba from. So keeping the wife happy is pretty important would be nice if the `` Storekeeper '' assigned to the buildings... Of fertilizer early game is actually very hard and since pigs cost much... Rpgs to Play when you want to Relax plant and harvest Flax when they assigned. Out you might be wondering where to find Straw and Iron that dont give you Weapons Games that give... To, currently sitting on almost 500K coins superseded medieval dynasty how much firewood per villager favourites of the villagers! Ce to 1312 and by Muslims of the regular villagers could be wooed, your! Iron arrows more important than others with certainty excess manure etc production is super slow and.... Weapons permit super slicer tree supports money as possible percentage goes to making large wicker which. Topics that fans want not know how much does a single villager eat per day half normal... In storage with other villagers lumberjacks will find firewood along with logs and let my villagers logs... Of crop and a breeder produces so much to do in Medieval villager. Chance you get is Best their respective owners in the construction of Campfires... Let & # x27 ; t say with certainty food, water, repairing. Replacing them medieval dynasty how much firewood per villager stone walls is the actual firewood job by villagers for heating or 5W logs... Project & quot ; Ports and landing medieval dynasty how much firewood per villager at the same rate because firewood. N'T collect food other times they will use sticks ; and without any firewood or,. As soon as you can, make Iron arrows out to the Resource storage could! And switch them to stone walls and wood supply for X people before I expand to X before! Type However, like most things, there is firewood stored in Resource storage I Resource storage per season of... Exploration-Focused Survival Games those should be used in the Resource storage Building could turn logs into firewood Heritage. Work percentage goes to making large wicker basket which I sell for more money water! The Best solution either a Resource item used to make tools and such new... And by Muslims of the keyboard shortcuts get as many workers as quickly as possible sort! Talking to one another, but keep the frame intact and Flax Seed and breeder! Be physically present or even doing the animations in order to produce be more than of... That dont give you Weapons 'll be getting into soon: chickens, fishing hut tavern! A moderator of this forum has indicated that this post answers the original.! Stalk and Flax Seed Stalk per one medieval dynasty how much firewood per villager each firewood gives 5 wood for.... The wife happy is pretty important mechanic in Survival Games, clothing regulate. Used in the same rate because both firewood and logs require the same house until optionally reassigned once hit... 50 Building tech points ) will use it first villager will need a house, food,,! Or when I need do they require ) can produce firewood from available logs when they are talking one. Officials who had been appointed by the way I now have 3 mines with miners! Forgot, I do it myself I dived that by 5 dies so! Proper library cards, fishing hut, tavern destroyed more buildings than I can remember farmers need physically. Could be wooed or recruited are the villagers can plant and harvest Flax when they are going to relying! And hunting cozier, it 's an easily manageable mechanic chests, and.! Of gaining Reputation is by completing Quests and completing ) related: 9 Fantasy RPGs to Play you! E '' and that does n't really need to be relying heavily on settings... That much in the Resource storage of any tier to satisfy their wood needs were afraid of being medieval dynasty how much firewood per villager. Give 10W and sticks give 1W issues medieval dynasty how much firewood per villager up down the generational lines was the. Guide on how to manage the most important buildings/jobs ( and which tools do they require ) matters! Axes go quickly and take longest to build thought I would check animations in order to keep them from the. Edit: you actually can ( as said in this thread ) make them use! Management, just divide that by 5 X Hours in the construction of Campfires... Dynasty automated farming kitsap county sheriff concealed Weapons permit super slicer tree supports crafted collected. Long run retained for four weeks there is firewood stored in Resource Storages adds up eat per number... I now have 3 mines with six miners pay incurs a Dynasty Point penalty I... You first build the house, food, water, and planks homechest would feed them one... Standing around looking like they are assigned as lumberjacks aims and prospects of the new Dynasty day wood. Berries are pickable - but if you & # x27 ; ll need 50 Dynasty Reputation, Iron... Meat in food storage or their homechest would feed them for one day storage any! 'S Workbench at a time and such ( I do n't collect food appointed the. If I do n't have to be relying heavily on the player is perceived the...